The initial essence of the Guardians, Spirits were meant to become plants and animals. Fate had other plans, and in times of dire need, they take on the formidable "were" and "ant" forms, becoming the protectors of nature.
Born from Spirits in moments of urgency, these were-creatures blend human cunning with bestial ferocity. The Werebadger's relentless quick assaults are deadly.
The Werebear's overwhelming strength and ability to tank dominate the fields with ease.
Werewolf's unmatched agility, each brings unique prowess to the fray. They regenerate health quickly and sprint into battle.
Majestic and formidable, Treeants are nature's sentinels. Slow but powerful, they can not only serve as the front-line tanks in battles but can also morph into vital structures when needed.
These arboreal spellcasters are nature’s nurturers and defenders. Healing allies and impaling foes with their branches, Centrees strike a balance between offense and support.
Nature’s covert operatives, Treeitars slip through the woods silently, using their magic to ensnare and eliminate threats, making sure the forest remains undisturbed.
Swift and agile, Foxits scout the territories with keen senses. Their ability to summon birds amplifies their vision, ensuring no threat goes unnoticed.
The apex of nature’s defenders, the Beast King stands tall with unmatched power. Their aura strengthens nearby allies while their spells and attacks remind all why they rule the animal kingdom.
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